Your browser doesn't support javascript.
Show: 20 | 50 | 100
Results 1 - 6 de 6
Filter
1.
22nd ACM International Conference on Supporting Group Work, GROUP 2022/2023 ; : 24-26, 2023.
Article in English | Scopus | ID: covidwho-2194125

ABSTRACT

Algorithms as a component of decision-making in healthcare are becoming increasingly prevalent and AI in healthcare has become a topic of mass consideration. However, pursuing these methods without a human-centered framework can lead to bias, thus incorporating discrimination on behalf of the algorithm upon implementation. By examining each step of the design process from a human-centered perspective and incorporating stakeholder motivations, algorithmic implementation can become vastly useful, and more accurately tailored to stakeholder needs. We examine previous work in healthcare executed with a human-centered design, to analyze the multiple frameworks which effectively create human-centered application, as extended to healthcare. © 2023 Owner/Author.

2.
24th International Conference on Engineering and Product Design Education: Disrupt, Innovate, Regenerate and Transform, E and PDE 2022 ; 2022.
Article in English | Scopus | ID: covidwho-2147680

ABSTRACT

The Ageing experience and increased longevity presents innovation opportunity for emergent technology, e.g., mobile and wearable. In turn, these technologies can enhance quality of life and independence as we age;however, they can also increase social inequalities and exclusion. The Covid-19 pandemic affected how we interact, communicate engage and interact with people and also technologies. People - across the generations were impacted and disrupted, motivating new behaviours in how they conducted everyday tasks and activities. Co-Design approaches have previously revealed successful collaborations between older adults, students, researchers, designers and other disciplines as a means to define unmet needs. Edinburgh Napier University provided funding to the PI (Principal Investigator) as a means to mobilise a 'Creative Cross-Education Team' (CCET) consisting of undergraduate students, research assistants (post-graduate researchers) and other staff colleagues of the University. The CCET worked with members from 'Tap into IT' (a local charity based in Edinburgh with a remit and focus on enhancing and enabling digital technology access for older adults). Two CoDesign workshops were conducted online titled 'Express' & 'Create.' The aim of these workshops was to explore, identify and define unmet needs/gaps expressed by older adult participants as a catalyst to create and generate future conceptual technology opportunities. The workshops were framed around Instrumental Activities of Daily Living (IADLs). The team were broken into groups whereby they were encouraged to collectively collaborate, Express and Create with the participants. This multi-generational and transdisciplinary approach created a democratized outlook where each contributor added value through expression, commentary and creativity. The findings have generated themes which are the basis for new opportunity through education and research with a focus on future technology opportunities. © Proceedings of the 24th International Conference on Engineering and Product Design Education: Disrupt, Innovate, Regenerate and Transform, E and PDE 2022. All rights reserved.

3.
Interaction Design and Architecture(s) ; - (51):249-269, 2022.
Article in English | Scopus | ID: covidwho-1848225

ABSTRACT

In 2020, we gave a large-scale first-year informatics course an assignment to speculatively design hypothetical solutions for issues they were experiencing due to social distancing measures during the COVID-19 pandemic. In this paper, we present a speculative design mini-project, then analyse student feedback and present insights about applying speculative design mini-projects around personal issues and in a large-scale technology education context. Our findings indicate that students had strong emotional experiences throughout the process and gained deeper insights into both design and the issues they were engaging with. Through peer reviews, students found new perspectives and feelings of relatedness in the face of shared hardships. From this, we summarise learnings for teaching practice about 1) peer review as a tool for feedback loops and discussions, 2) safety and student well-being when addressing personally experienced issues, 3) abridged design processes for trans-disciplinary competency, and 4) fostering safe spaces for creative vulnerability. © 2022

4.
2022 zh Conference on Human Factors in Computing Systems, zh EA 2022 ; 2022.
Article in English | Scopus | ID: covidwho-1846557

ABSTRACT

Human relationships, intimacy and the role of technology within it constantly change, catapulted in 2020 by COVID-19. We take this social rupture as an opportunity to reimagine possible futures for love, friendship, and kinships. Through design futuring and related approaches, we offer five prompts we developed for imagining alternative futures exploring a diverse range of intimacies. Through generating responses to the prompts, we offer alternative intimate futures as well as reflections on how such 'prompts for futuring' can be generative for design research. Our work extends calls for diversifying design futuring, imploring design researchers to consider diverse and inclusive ways of designing for futures, especially for human relationships and intimacy. © 2022 Owner/Author.

5.
2022 Augmented Humans Conference, AHs 2022 ; : 243-253, 2022.
Article in English | Scopus | ID: covidwho-1832601

ABSTRACT

Wearing masks and social distancing have become the norm during the COVID-19 pandemic. However, these are increasingly seen as a source of frustration in face-to-face communications. While efforts have been made to overcome these impediments to communication, they typically focus on recovering lost communication quality. Herein, we envision a future where everyone augments their vision using face masks with Augmented Reality capabilities, such that people can conduct safe and expressive face-to-face communication in public. To speculate on this vision, we developed an AR mask prototype which can overlay dynamic virtual "masks"on other users. The virtual mask is dynamic in that it accelerates towards any observer who approaches the wearer. Using this system, we conducted an explorative study to further our speculations on the impact of ubiquitous AR technologies. © 2022 ACM.

6.
CHI Conference on Human Factors in Computing Systems ; 2021.
Article in English | Web of Science | ID: covidwho-1759422

ABSTRACT

The home is a place of shelter, a place for family, and for separation from other parts of life, such as work. Global challenges, the most pressing of which are currently the COVID-19 pandemic and climate change has forced extra roles into many homes and will continue to do so in the future. Biodesign integrates living organisms into designed solutions and can offer opportunities for new kinds of technologies to facilitate a transition to the home of the future. Many families have had to learn to work alongside each other, and technology has mediated a transition from standard models of operation for industries. These are the challenges of the 21st century that mandate careful thinking around interactive systems and innovations that support new ways of living and working at home. In this workshop, we will explore opportunities for biodesign interactive systems in the future home. We will bring together a broad group of researchers in HCI, design, and biosciences to build the biodesign community and discuss speculative design futures. The outcome will generate an understanding of the role of interactive biodesign systems at home, as a place with extended functionalities.

SELECTION OF CITATIONS
SEARCH DETAIL